Outsmarting the LMS: Creating Drag and Drop Folders

Update! Since posting this several months ago, Google has disabled embedding a Google Site. It's nice to know my Technology Ninja skills are being noticed (which is the exact opposite of what a ninja actually wants to do). I will leave this tutorial in case Google decides to start playing nice again.

Software developers must have a really distorted view of how professors use their time. Maybe they think we teach a few times per week and spend the rest of our time playing golf or drinking coffee while we complain about students. Maybe they think we enjoy spending hours each semester staring at progress bars while our files upload. Who knows. What I do know is that over the last 10+ years in higher education, I have developed a love/hate relationship with every LMS I have been forced to use. I love them because it is the best way to communicate with my students. When they want to know something, this is where they look first. I can post grades quickly, give feedback on their work, and create a safe place to share information.

I also hate the LMS because most of them are outdated, not very attractive (though that is not really such a big deal), and require redundant work from semester to semester. My goal the last few years has been to outsmart the LMS and find ways to work efficiently despite its limitations. I will spread these ideas out over several posts, which may take me several weeks to work through. The first topic I would like to address is creating drag-n-drop folders for documents and other media.

Step One: Creating Folders in Google Drive

The first step is to download and install the Google Drive desktop app. This is a pretty easy step, and the program runs unnoticeably on your computer. Once you have this installed, it will sync your Google Drive from the cloud to your computer. Anything you create from the computer (folders, files, etc.) will also be instantly synced to the cloud. I like to stay organized, so I created folders for each class, and then created folders within each class folder for the different things I would be sharing with students. This includes assigned readings, PPT files, assignment descriptions, etc. I already had some of my files ready for the new semester, so I copied them into the appropriate folders.

Step Two: Embed Folders into Google Sites

This is the step that might be a deal breaker for some people. As you may know, you can share a Google Drive folder with anyone with the link, which is a pretty handy feature when you want to share a bunch of stuff that might exceed the e-mail attachment limit. Unfortunately, Google has blocked the folder view in Drive from being embedded using the iframe tag in HTML. If you do this, you will be met with a blank box in the middle of your webpage. The only way to embed dynamic content from a Google Drive folder is to embed it in a Google Sites page. Sites has a widget for embedding an entire folder. So, for every folder you want to share with students, you will have to create a webpage for that folder. In order to keep myself organized, I structured the Google Site exactly like the folders in Google Drive. For example, I created a page for each class, then I made a page under that page for each folder I want to share. This took some time, but I should only have to do this once. I can always make more pages and folders, but the basic structure is there.

Step Three: Embed the Google Sites Pages

The final step is pretty straight forward. You do not need to know a lot of HTML to embed the Google Sites pages into your LMS. My institution uses Pearson LearningStudio, which allows me to directly edit the HTML. First, I created a tab, or Unit as they call it, for each folder. I then used the following code to embed the webpage on that tab:

<iframe src="http://www.somepage.com" width="100%" height="1000"></iframe>

You may need to adjust the settings of your Google Sites page so the embedded folder will stand out, but that is an easy fix. It should look something like this:

Crit_Investgatn_Teach_Learning_040__Alexander_

The beauty of this system is two-fold. First, any time I want to add or delete files from a folder, I just do it from the Google Drive folder on my computer and the changes are immediately synced anywhere the folder is embedded. I can also edit files and the changes are immediately synced. Second, this code is preserved anytime I copy a course to a new semester. So, I only have to do this once and all of my content follows.

What hacks have you come up with to make the LMS easier to deal with? I would love to hear your ideas.

All In: The New LMS

Today I attended a presentation sponsored by Apple about the changing role of mobile technologies in higher education, particularly colleges of education. This is of particular importance to my college right now because we are beginning to talk a lot about how and why to use different types of technology in our courses. Many faculty have been using technology for many years in their courses, but we are starting to see a shift in the role of technology in terms of how students access and use information. The presentation today, given by John Landis, Ph.D., was very much in line with the conversations I have been having with some of my colleagues over the past few months.

I will be honest, Dr. Landis' presentation was impressive. He is a great storyteller and is current on the trends and predictions sweeping through both K-12 and higher education. He understands that technology has traditionally been used to help teachers do what they've always done more efficiently or faster. He knows that students these days can get the same content traditionally transmitted from the instructor on any device, anywhere, at any time. And it's usually a lot more interesting. None of this was new to me, but it was still delivered in a fresh and relevant way. Landis presented a blend of theories, examples, and demos, primarily from his MacBook and iPad Mini, and the technology worked like a champ. He mirrored his iPad display using an Apple TV, and could switch pretty quickly to his MacBook Air to demo other programs. As a pretty heavy tech user, I was impressed that he was able to change speeds in so many different ways without so much as a hiccup.

What this presentation made very clear to me, however, was something I have been mulling over for quite some time. It is this idea that in order to fully leverage the benefits of one device, you must fully employ all of the devices in that particular ecosystem. In this way, Apple is actually becoming a device-based LMS. Just like Blackboard or Moodle have a suite of tools under the hood, Apple has an array of powerful tools that can really change the way teachers and students approach learning. The catch, however, is that one must buy in to the whole ecosystem in order to really see these benefits. For example:

  • I can create a customized, multimedia iBook on my MacBook for free, but it only really handles Mac-based media (.mov, Keynote, Pages, etc.).
  • Only my students with an iPad can download the multimedia version of the book and get the full benefit. Students running Mavericks can also read the book on their Mac, but students with Android or Windows devices are left behind.
  • I can mirror my iPad to my MacBook using AirServer, but it's not stable and does not work over my schools WiFi. If I want to really mirror my iPad, I need an Apple TV.
  • I can sync content across devices with a variety of tools, but the only way to sync ALL of my content is with iCloud, which is only for Mac.

The point is, each tool Dr. Landis showed us does amazing things. I want to try everything he showed us (except for the stuff I am already doing ... I want to keep doing it). But the only way to leverage the capabilities of each tool is to use it as part of the Apple Ecosystem (a term he used repeatedly). Apples are meant to work with other Apples, and there is really no motivation to make them work with Android (Google) or Windows. My workarounds, as I have found, are much more complex than the typical tech-using teacher is willing to mess with. I have found a way to teach from my iPad without using AirServer, which is a pretty awful replacement for an Apple TV. I use Google Docs to host and share course files, which works pretty well most of the time, but it's not as slick as content aggregated in an iBook. I have founds ways to do the things I want to do, but it's always a little more work when I am doing this across devices and outside "the ecosystem."

My take-away message is that Apple, Google, and Windows really are trying to create a system, and already have, where users must be "all in" in order to reap the benefits of their technology. More than ever, their tools only really play well with their own family members, and it is becoming increasingly difficult to lead a balanced digital life across platforms. With the exception of a few apps like Evernote or Google Drive, content on your device stays on your device.

I have no idea which ecosystem TCU will join, but I think they will eventually need to decide. These companies, which control the market, are leaving us very little choice otherwise.

Lecturecasting with a Bamboo

I recently got a question from a teacher about recording mathematics explanations using a Bamboo from Wacom. I have never used a Bamboo before, but I know people who have and I've seen other tablets like it, so I knew what this teacher was asking. When using a Bamboo, you project your computer on the screen using a digital projector, and the tablet is essentially a big mouse pad that lets you draw or write with a stylus. I have used similar tools before, and there is no projection on the tablet itself. You can just see your marking on the computer or projector.

Since the computer is the "brains" for the Bamboo, rather than an app on an iPad or other tablet, Bamboo users must use a program that runs on their computer. To my knowledge, the are not many computer programs that function as a whiteboard AND let you record your explanation. One would have to use a whiteboard app concurrently with screencasting software. This may become more trouble than it's worth, in my opinion. There is, however, a web tool called Educreations that works as a whiteboard that records pen strokes on a virtual whiteboard. The developers really push the iPad app, but there is a web component to it as well. I have used it with my students, and it works pretty well when there is no iPad available.

Using this tool, the teacer would project the browser page using the computer, and the Bamboo would be the writing tool. I wanted to walk myself through the process and recorded a demo, seen below (Note: I am not using a Bamboo; rather, I am remotely accessing the screen from my computer on my iPad using SplashTop. The iPad is acting like a Bamboo ... complicated, I know.)

The teacher to whom I was explaining this process bought his own Bamboo and teaches in a school devoid of many technological tools other schools have access to. My goal was to point him to something free that offered most of the things he wanted to do. Conceptually, this teacher understands the value of digitally recording complex explanations to students. He can go back and revisit old problems without having to rewrite them on the board, and since the entire explanation is recorded the students can watch it later when they are working independently. I tip my hat to teachers like this who catch a vision and seek out information to make it happen given the resources they have access to. iPads and other tablets are slick, trendy, and honesty, quite powerful, but they are not the only way to implement innovative teaching strategies with technology. No matter what the tool, there is no replacement for persistence and creativity.

iPad Mini-Projects in a Lecture Course

When my college got a cart with 20 iPads, I began brimming with ideas. I had been teaching in a computer lab for about 7 years, and there were many ideas I had always wanted to try on tablets and mobile devices.

Computer labs can be a challenging place to teach, and I must admit I am still not completely comfortable having to remind students repeatedly to stop looking at Facebook or Zappos. There are many activities you can do in a technology-enriched classroom, but it takes some time and careful planning to teach the students how to carefully move media from a camera to a computer to the cloud to a different computer and back to the cloud. Some of my students never become quite comfortable with storing and retrieving their data from multiple devices, even though the technology is advanced enough nowadays to make the process seamless.

An environment which is even harder to teach in than a computer lab is a large lecture hall. Until last fall, the largest class I had ever taught was about 30 students. This all changed when I began teaching the course for my college intended to orient early-career students to the big, wide world of education. This class is primarily made up of freshmen and sophomores, and they are a mix of education majors and folks from other programs seeking an elective. The class meets for two hours, three days per week. I typically facilitate lecture/discussion on Monday, Wednesday is spent in schools observing teachers and students, and Friday is a lab with more discussion, presentations, and other activities. Needless to say, this class is its own planet with quite a bit of gravitational pull.

Teaching this class presented many challenges, but the most immediate to me as professor on record was to make the Monday lecture/discussion not so brutal. Here are a few facts you may or may not know about college students :

  1. Their primary objective is to earn a high grade. This is particularly true at a private university.
  2. This objective tends to keep the students' focus on points, scores, and averages.
  3. This tends to divert their attention away from learning for the purpose of mastery.
  4. Class time, therefore, is seen as something required to help them meet their objective.

This becomes challenging because anything the students perceive will not be on a test or included in a paper becomes unnecessary, in their opinion. So for me, the goal has been to make the Monday class meetings something the students want to do rather than have to do.

One method I have used is mini-projects with the class iPad cart. I didn't want to burn the students out with these projects, but I had a few ideas I had used on a smaller scale. I was ready to try them on a larger scale with more students. My iPad mini-projects this semester included:

  1. Short Public Service Announcement videos about risky behaviors many students try in school. The students got into groups of 3-4 and made a short PSA about the risky behavior they were given (e.g., drugs, alcohol, delinquency, pregnancy, STDs, and cheating. They had to include at least two statistics we discussed in class, and the video had to include everyone in the group. They uploaded the videos to a common Google Drive account, and I made the videos available for each student to view.
  2. Group wiki about the hard decisions school districts must make about funding and cutting programs. Each group played School Budget Hold'Em, then reflected about their decisions on a wiki. The iPads turned out to be not so great at editing a wiki, but thankfully many of the students bring their laptops to class.
  3. Thank You video to participating school. The students in this class, in addition to hearing me pontificate each week about the mysteries of education, observed in local schools for an hour each week. I put them in groups and had them record short thank you messages, which I edited into one video. I then sent the final video the schools, which I assume they enjoyed but I don't really know for sure.
  4. 5 Picture Charades about the various philosophies of education. They worked in teams and tried to portray a different philosophy of education (traditional, progressive, existential, and critical) in 5 pictures. All I have to say is, students can be very creative when they want to.
  5. Flipped lesson outlining the lesson sequence using Educreations. The students were given relatively easy topics, such as long division, simple machines, branches of government, and subject/predicate, and instructed to create a short lesson for students. One of the requirements was to label each section of the lesson (activate background knowledge, state objectives, explain the concept or skill, guided practice, independent practice), which I think was one of the key parts of this project. The students thought the main take-away was learning how hard it is to explain things succinctly and accurately. I still find that challenging with my own children.

I learned a lot about using iPads with a large class in a lecture hall setting. There were a lot of challenges and mistakes, but not as many as I would have predicted. As technology usually goes, my hiccups came in places I didn't predict. I think the students received this projects pretty openly, and their products were very good for the most part. The other challenge was finding time to watch and read their creations. 20, 2 minute PSA videos can take a lot of time to get through, especially when you add in transition and loading time. I will have to think of a way to do this better. These activities definitely stretched me and increased my own skill set, and I am eager to try it again in the fall.

Guest Blogging in the U.S.A.

The following post is something I wrote as a guest blogger on Wes Fryer's popular blog, Moving at the Speed of Creativity. My contribution will be posted on June 21.

The satisfaction to be derived from success in a great constructive enterprise is one of the most massive that life has to offer.

-Bertrand Russell

The first time I remember “creating” something for a school assignment was in 3rd grade. Up until this point, what I remember about school involved completing worksheets at my desk, reading from various texts in front of the whole class, and being placed in groups based on my ability in math and reading. This all changed in Mr. Beaver’s class, my 3rd grade teacher.

Mr. Beaver involved his students in various activities and challenges, most of which required us to build something with materials we found at home. He would come into class one day and toss out some ambiguous statement as if it were a hook with a worm: “My daughter bought a kite this weekend, and it works pretty well. I wonder if she could have built a kite out of supplies she found at home. Nah, probably not. That’s too hard for someone her age.” This was just enough for a few of us to go home and try to prove him wrong. During the school year, we had several projects that involved creating things: electromagnets, dioramas, kites, maps. For a kid who liked making stuff anyway, it was a fun year in school.

This experience probably planted the seed in my mind that projects are a fun and engaging way to learn. As a teacher, I tried to implement several different projects throughout the year, and now I spend a fair amount of time helping other teachers design and implement student projects in their classrooms.

Most of the work I have done in recent years has centered around digital media: teachers helping students combine images, audio, video and/or text to express their learning through such products as digital stories, documentaries, podcasts, virtual museums and comics. More recently, however, I have been involved in projects that cross over from digital media to physical media, otherwise known as digital fabrication or desktop engineering.

The focus of this initiative, under the direction of Glen Bull at the University of Virginia, is to teach students to apply math, science, engineering and technology skills and concepts to real-world problems. Students create digital models of objects such as electrical circuits, windmills, and gears, print and cut them using special equipment, then construct the components into a physical object. This short video describes the process of digital fabrication.

The concept of creating virtual 3D representations of objects before creating the physical object is not new. Many of the things we use everyday - cars, homes, buildings, city plans, electronics, and aircraft - were first designed and tested in a virtual environment before the physical object was ever built. Similar to storyboarding in movies and game design, virtual models help designers test and troubleshoot their products without making potentially costly mistakes that waste resources. As teachers, we want our students to be problem solvers and identify areas for improvement early in a process rather than later.

An integral part of this initiative has been training teachers - both in-service and preservice - how to integrate engineering and fabrication activities into their existing curriculum. Our research has confirmed a line of previous studies that many in-service and preservice teachers, especially at the elementary level, lack confidence when it comes to teaching math and science. This can be a barrier when it comes to encouraging teachers to create engineering design projects for their students. In response to this problem, we have been replicating engineering design projects being done with 4-5 grade students in Virginia with preservice teachers in North Texas.

If you are interested in reading examples about digital fabrication in a teacher education course, I have provided a few for you here:

The University of Virginia also has a wealth of resources on this topic, which can be accessed for free on the Make to Learn website. Most of these activities do not require a Silhouette cutting machine and have been successfully implemented in some classrooms with nothing more than scissors. I have also found some excellent activities at robives.com, but I have yet to try any of them with students or teachers.

My hope is that sharing some of the work being done in the area of desktop engineering with a larger audience will generate some interest in doing this type of work in the classroom. This initiative is in its infancy, yet it has already attracted quite a bit of attention and buy-in from several school districts, universities and the National Science Foundation. The need for our students to be creators, thinkers and innovators has never been greater, and there seems to be no better way to foster these qualities than to engage students in activities that require creativity, thinking and innovation. Students already have a reputation for being massive consumers of digital media and other technological innovations, and they are one of the largest groups to create and share digital content. Now, with the emergence of desktop engineering we have the resources at our fingertips to help them discover the relationship between virtual and physical media and further explore what it means to play with media.

Saving the world one student at a time

When I arrived at UNT, one of the projects already underway in the research center where I work was MSOSW (Middle Schoolers Out to Save the World). The focus of this project is to increase middle school students' interest in science, technology, engineering and math through a problem-based unit focused on energy conservation. The students participating in this project, which included schools from Texas, Louisiana, Maine and Vermont, use Watts Up? devices to measure the amount of vampire energy used by the electronic devices in their homes. This project involves a lot of in-depth learning about energy consumption, carbon emissions, measurement units for energy and power, energy costs, carbon footprint, stand-by power and product design. In addition to these concepts, the students are required to do a lot of math for conversions, and they must use a spreadsheet. Because I see such value in these types of projects, I wanted my pre-service teachers to experience firsthand what it looks like to complete a problem-based unit from beginning to end. I observed this unit being taught last year at Good Shepherd Episcopal School, but I had never actually planned and taught it myself. Let me tell you, the planning was much more time intensive than I had assumed, and I ended up staying up late one night to get all of the materials ready.

The first thing I did was put my students into groups of 2. I normally let them pick their own partners, but they have gotten, how shall we say, comfortable this semester, and I wanted to break them out of their apathetic little comfort zone. The next thing I did was set up a Google Presentation for each group. I wanted them to see how this tool worked, so I created one for each group and set them up so anyone could edit. The next thing I did was lay out the project on Glogster. I was never really happy with how this turned out, but you can see it here. The process of setting up this glog (their term, not mine) required me to go find all of the resources I wanted them to have for the project. This included a carbon footprint calculator, a vampire energy calculator, a graph maker, a couple of videos and a spreadsheet for entering some data. As the pre-service teachers went through this project, I had them report their information in the Google Presentation along the way. I also brought a few Watts Up? devices to the lab and hooked them up to a monitor, a CPU tower, the printer and the document projector. I wanted them to do the math required to calculate how much energy the lab uses in a 24 hour period. Overall, they did a really nice job and completed the whole activity, even though it was not for a grade (I will grade it in the future, I think).

Here are a few lessons learned from this tech-rich problem-based unit:

  1. Pre-service teachers actually like this kind of work. I have to say, this was hard and the students really struggled with some of the math and science concepts. But they stuck with it and took the topic seriously. I would even go so far as to say they learned something about energy conservation from doing this. I also hope they learned something about using this teaching strategy with students
  2. Glogster is kind of cool, but it has been extremely unstable and unreliable lately. On several occasions I have logged on and gotten some sort of "We will be down for the next 36 hours, but we are adding some really awesome new features!" Well, when I go to retrieve my work from a Web tool and it is not there, I'm done with that tool. That is a total deal breaker for me. So, Glogster, I am sure your new design is really awesome, but you let me down on several occasions and I'm done. I will also not be pointing my students to this tool because it let many of them down too.
  3. When you set up a Google Presentation to be edited by anyone with the link, it will not let you import images. The students made a graph that was exported as a JPEG, and I wanted them to import it into a slide. Google Presentation wouldn't let them do it, so we found a very bothersome work-around. If we pasted the image in a PPT slide, we could copy and paste the graph into the Google Presentation (but only if we use CTRL-V, not the mouse). I don't know if this was a bug in the new re-design of Google Presentation, or if they have this feature disabled for when anonymous users are editing a document. Either way, it was annoying and slowed the process down temporarily. In a K-12 classroom, this could mean the difference between a project going well and the whole thing crumbling in your hands. I do have to own this one, though, because I never tried to edit a presentation or insert an image as an anonymous user. I should have done this beforehand, but I just took for granted that it would work.
  4. Google Spreadsheet worked like a champ, and I will definitely use it in the future for activities like this. I have used this tool for years, but I had never seen multiple people entering in data at once. The students also thought this was really cool.
  5. The Vampire Energy Calculator is very cool, and I think this is what really brought the project home for the students. Even the act of physically dragging electronics into different rooms made this more like a simulation than a calculator. It's a very well-designed tool.

So, that is my first attempt at teaching the MSOSW unit, but it will not be my last. I already have some ideas for how to make it better next time, and I hope this is serves as a catalyst for some students to begin envisioning this type of instruction in their own classrooms.

Digital Fabrication, take two

Yesterday I was asked to cover a class for one of my colleagues, so I planned another round of digital fabrication activities for his students. I had done the same thing last week with another colleague's class, using the materials I developed last year. The first attempt last week did not go nearly as well as I remembered the activities going last year, so I was motivated to rethink how I was presenting the content, as well as the activity I was having them do. The "old" activity was challenge that involved designing a container for tootsie rolls that would maximize the surface area:volume ratio. The concept was good, and the students approached it with enthusiasm. However, it turns out that their math abilities were a pretty major roadblock to getting anything substantive out of the activity. After the box was built and they stuffed it with tootsie rolls, the learning was basically over. This issue has roots in several factors that are true of most preservice teachers.

  1. Preservice teachers' pedagogical knowledge has more to do with their worldview than their aptitude or attitude. Since most of them were taught from a traditional approach, the chasm between problem-based design activities and the lecture-test-essay model they are used to is a quantum leap. The problem is not that they are resistant to new pedagogical approaches; they simply have very little, if anything, to which to anchor them.
  2. Before preservice teachers can understand something as a teacher, they need to take a step back and experience it as a student. Activities, therefore, need to be authentic and replicate, as much as possible, the way it might be done in a classroom.
  3. Based on the previous two observations, if the instructor wants preservice teachers to abstract pedagogical principles from an authentic activity, he or she is going to have to lead them there. You can't expect inexperienced teachers coming from a traditional paradigm to naturally make connections between the activity they just did and broader educational ideas. It's like giving someone from a remote tribe in the Amazon rainforest a debit card and expecting him to naturally gravitate to an ATM and get some cash. The notion that there is "money" in a "bank" that can be "accessed" remotely just does not mesh with the way he thinks the world works.
  4. Finally, authentic activities must be accessible. That is, they can not be too hard nor too easy. If the activity is too easy, the preservice teachers think it is fluff and busy work; if it's too hard, they can't envision themselves teaching that way. Either extreme will likely reinforce the worldview you are trying to change.

To improve on the previous activity, with these observations in mind, I designed the following challenge:

  1. I started by describing the mentality of many students today, which is that every task they are given in school has a right answer, and their goal as students is to get the right answer the first time. Many teachers reinforce this mentality by how they conduct their classes. At present, the world works much differently than classrooms do. In the world, we encounter problems to which we must develop solutions. These problems are typically ...
    • Ill-defined: the cause of the problem may not be readily apparent
    • Ill-structured: because we don't know the cause, we don't know where to start exploring solutions
    • Complex: there are many factors involved, each of which influences the other, and we don't know how changing one factor influences the other factors
  2. I then tell them the story of William, a 14-year old boy from Malawi who had to drop out of school because is family was literally starving to death. They could no longer pay for his education, so he used the library to try to educate himself. From reading physics and "green" energy books, he got the idea of improving his family's way of life by building a windmill and generating electricity for his home. Using the images and diagrams from a book on wind energy (he was not able to read English very well at the time), he built his own windmill from old car, tractor and bicycle parts and provided electricity for his home. Soon, people from all over came to his house to charge their cell phones. Not long after this, he built another windmill to pump water to irrigate his family's crops.
  3. I transition to the next point by telling the students that William solved his problem by using the resources available to him to create a solution to his problem. This took several attempts, and you can see how he improved his design from the first windmill to the second. In the same way, teachers need to provide opportunities for their students to solve problems using their available resources. Since there is no single right answer, students must be evaluated using different criteria.
  4. I then talked about a new set of resources that students have access to. We talk for a minute about how everything they use now was first designed in a virtual 3D environment before it became a physical object we can use. I took a minute to show them ModelMaker, a simple tool for creating 3D shapes from 2D cut-outs.
  5. I then explained the challenge, which was create a windmill that was able to lift a bucket of tootsie rolls. They would construct their windmill using card stock, a pencil and masking tape, and they would design their bucket using ModelMaker. The group able to lift the most tootsie rolls would win the  challenge, the prize for which was getting to eat as many tootsie rolls as they wanted. :-)

Here are some pictures of the activity ...

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In summary, this activity was a vast improvement over the previous activity. The preservice teachers were able to see for themselves how their design choices affected the way their windmill functioned. Some groups created a "cute" windmill that would not spin, while others created an aesthetically bland windmill that performed wonderfully. Some groups put more focus on the size of their container than they did on the design of their windmill, and one group created a wonderful windmill but their bucket too small. Had the bucket been bigger, they were convinced it could have carried the most tootsie rolls. For some of them, the fact that they created a machine that actually worked was very rewarding in itself. I will do some follow up with my own students to document their reactions, but my impression was that this was effective and worthwhile. And in the spirit of engineering and the design process, there was room for improvement.

The 15-minute Experiment

One tool I have used with students for several years is a wiki. I have personally used wikis for group work, class websites and digital portfolios. However, I have had a hard time coming up with a good activities for my students that really demonstrate the affordances of a wiki (group editing, version history, comments and discussion, etc.) beyond the ability to just create a web page. In fact, my experiences were always similar to Melissa Cole, who had a lot of great ideas for using a wiki in her class but struggled to get buy-in from her class. I have had the same problem in the past, where I would set up a semester-long collaborative project for students to build a collective knowledge base. These projects always started out strong before interest fizzled after a few weeks. One interesting piece from Cole's article was the brief taxonomy of wiki usage, taken from Tonkin (2005):

  1. Single-user. This allows individual students to write and edit their own thoughts and is useful for revision and monitoring changes in understanding over time.
  2. Lab book. This enables students to peer review notes kept online by adding, for example, commentary or annotations to existing lecture notes or seminar discussions.
  3. Collaborative writing. This can be used by a team for joint research such as a group project, essay or presentation.
  4. Creating a topical knowledge repository for a module cohort. Through collaborative entries students create course content that supplements and extends delivered material.

I don't think this list is exhaustive, but it got me to thinking. How could I show my students the power of collective knowledge without giving them a project that would drag on forever, while harnessing knowledge each student currently possessed?

Well, I came up with the following idea:

Imagine you were each asked to speak to a group of students new to UNT about tips for being successful in their first semester. In other words, what do you wish you had known as an incoming student? Chances are you could come up with several good tips. But what would happen if three or four of you collaborated on the same talk? You would probably be able to come up with an even better list of suggestions for incoming students. What you will do in the next 15 minutes is collectively tap into your knowledge and experience and provide incoming students with a knowledge base that might be helpful to their transition to UNT (assuming they take your advice).

The result was this wiki, which I created using WikiSpaces. The end result is not totally impressive, and you can see that some of the students took this opportunity to be kind of silly (which I can relate to ... I was always that kid in the class). But what was interesting was the reaction from many of the students when we debriefed about this activity. For most of them, they got it. They were able to see in a  short amount of time that many people can collectively put their heads together and create something useful (e.g., Wikipedia, though that experiment has taken many years to create).

On the technical side, there was quite a lot of work I had to do beforehand to make this experiment truly 15 minutes. Here is the rundown:

  1. Set up the wiki
  2. I took advantage of the free teacher upgrade, which allowed me to add users in bulk. This takes about a day to do, since wikispaces wants to verify your .edu or k12 e-mail address.
  3. Created a CSV file with a username and password for each of my students.
  4. Uploaded the file and created the student accounts.
  5. Distributed the usernames and passwords to my class (via Moodle)

I demonstrated this process to the class as well, in case they wanted to try it themselves. I think this is an activity I will include in the future, and I may even have my students edit or add to the existing entries in addition to creating their own. I may have to find a new topic before long if this one becomes saturated, but I think there are still several topics that haven't been addressed.

So, how do you use wikis in your teaching?

Inspiration is for amateurs

This time of year, when there so much to do, I find it hard to get motivated to do some of the things (e.g., grading) that I don't want to do. This morning as I was driving to work, I was reminded of an interview I once saw with Chuck Close, a professional artist. He has these words for anyone who is emerging with their profession:

The advice I like to give young artists, or really anybody who’ll listen to me, is not to wait around for inspiration. Inspiration is for amateurs; the rest of us just show up and get to work. If you wait around for the clouds to part and a bolt of lightning to strike you in the brain, you are not going to make an awful lot of work. All the best ideas come out of the process; they come out of the work itself. Things occur to you. If you’re sitting around trying to dream up a great art idea, you can sit there a long time before anything happens. But if you just get to work, something will occur to you and something else will occur to you and something else that you reject will push you in another direction. Inspiration is absolutely unnecessary and somehow deceptive. You feel like you need this great idea before you can get down to work, and I find that’s almost never the case.

This is a popular quotation, and for good reason. If I treat motivation (inspiration) like it is something that I must have before I can do anything meaningful or productive, I will end up wasting a lot of time. I have experienced this first hand recently with my writing, where I have been much more systematic about chipping away at manuscripts than I have in the past. There have actually been studies about this, and they show that writers who set aside smaller chunks of time each day for writing actually get more done that writers who set aside larger chunks on a couple of days or who set aside a whole day. This seems counter-intuitive, but having squandered many  a "writing day," I guess it wouldn't hurt to try it. After I get this figured out, the question will shift to, how do I get my students to adopt this philosophy?

Implementing Digital Fabrication

As I mentioned in my last post, there are a lot of aspects of digital fabrication that I really like. Students being able to design, create, evaluate, re-design and re-create objects that they conceptualized on the computer. Students being able to physically hold something they designed in a virtual environment. There are many elements of this kind of teaching that represent many of the hopes people have had for infusing technology into teaching and learning: direct application, real-world importance, creativity, etc. Until recently, most of my experience designing and fabricating objects had been done in my office on my one machine that is connected to my computer. There was no waiting for other people, no transferring files from one computer to another, no having to think about how and where to save files so I could resume my work at a later time. In the back of my mind I knew that the experience I had fabricating objects would be much different than the whole-class experience my students would have, and there were several technical aspects of this process I had not anticipated until I released it into the wild with my students.

I had some ground rules for myself when deciding how to introduce this activity:

  1. I wanted to give the class 1-2 authentic tasks to do. I did not just want to just have the students using the software for the sake of using the software. That has never turned out favorably for me.
  2. I wanted them to be able to finish in one week. That means one class meeting for one section and two for another.
  3. I wanted them to have fun and like what they are doing. This all gets back to my belief (and that of many other people) that one way to change attitudes toward technology is to provide people with engaging, meaningful and yes, fun activities that include technology. People, teachers in particular, tend to abandon technology because they have had bad experiences with it.

So, I set out to design an activity that met these criteria. I had the students complete these activities and submit their work when they were done. The first activity was used to introduce the software (no printing or cutting involved), and the second activity was for application. Overall, my students were very gracious and rolled with the punches. They seemed to like the second activity more than the first (Really!?!), and though I have no data to support my claims, I truly believe they understand digital fabrication more than they did after reading an article and watching a video. Here are my reflections (both technical, pedagogical and philosophical) from the experience.

  1. You have to print from the same computer you will use to cut the shape.  If you print from a computer that does not have a Silhouette connected to it, the software will put the wrong orienting marks on the paper and it will be useless for cutting ... unless you want to cut it by hand.
  2. The trial version of the software does not let you save your work. You must have a licensed version to save a project on one computer and open it on another.
  3. The printing and cutting step of this process is a bottleneck. I have 24 students in each class. They worked in groups of 3, and I brought 2 fabricators to the lab.  Under ideal conditions, everything went pretty smoothly. As soon as there was a hitch, and there were a couple, the line got a little backed up.
  4. The more fabricators you have, the better. However, the trade-off is that the more fabricators you have, the noisier your classroom will be.
  5. I received a couple different versions of this comment, "I have a hard time envisioning myself doing this activity with my class." It's hard to situate an activity within an instructional context AND create obvious connections to other instructional contexts. When you give preservice teachers a task, they tend to focus on the task. A seasoned teacher may do a better job of seeing those connections because she will have more applied experience than a novice teacher. In other words, I could have done a better job of facilitating what Salomon and Perkins call high-road transfer. I think requires some application and reflection, which we didn't really do.
  6. Related to the previous observation, there needs to be more emphasis on creativity in teacher education programs. Rather than being a thing a person either has or doesn't have, I think of creativity more like a muscle that needs to be exercised in order to grow and stay healthy. The older I have gotten, the more purposeful I have become in my creative pursuits. As for my role in the creative development of my students, I think the best way to do this is for them to create a digital fabrication activity in their preferred content area. It's one thing to be able to do my activity. It's an entirely different level of creativity to be able to create a learning activity for a group of children. I may do this at some point.

Overall, I would say this was a good activity for my first attempt at a new concept and new technology. I have a completely different vision for how this will look the next time I do it, which is evidence of learning on my part.