Teaching virtual design in a physical world

I first became familiar with the term "digital fabrication" when I was finishing up my dissertation at the University of Virginia. My advisor, Glen Bull, came into my office one day and asked me to watch a demo with a machine he had recently found. I watched with fascination as he created a 3-D model on the computer, printed it as a 2-D net, cut it out in seconds on the CraftROBO machine and folded it into an exact replica of the model on the screen. This was amazing on several fronts:

  • It took a matter of minutes to do what would have taken me a whole math lesson (or more) to do with my 4th grade students
  • The fold lines were clean and perforated. The physical object actually looked like the model on the screen. For students who have been spoon fed high-quality media since birth, that makes a difference.
  • The design was separate from the actual object, which means I could go back to the computer model and make alterations/corrections, then print another one.

That final point is, in my opinion, significant. Let me explain this by making a comparison to the writing process. For children, the act of writing something by hand is laborious. It's labor-intensive to me, and I've been doing it for 35 years. So, when children write something on paper, they want that to be the first and final copy of that particular piece of writing. It's not that they don't like proofreading, editing and revising, but every change they make means another word, sentence, paragraph or page they will have to rewrite. Writing, in addition to being cognitively demanding, is physically demanding on a child's fine-motor skills. Perhaps Malcolm Gladwell is right, that the best people in a certain field aren't always the most naturally gifted, but those in the right place at the right time with the opportunity to perfect their skills. Maybe the best writers in school are those that don't get burned out from the physical act of writing.

The same is true when students are creating things in the classroom. I used to have my students cut out nets from graph paper and fold those shapes into 3-dimensional objects. After spending more than one math lesson to do this,  we could finally get to the learning. This is not considered efficient in the business or medical world, yet in education we just kind of shrug it off and learn to deal with it. And what happened if a student's shape was not exactly symmetrical or was missing a side? Well, they got to be the kid with the lopsided shape. What if I wanted to demonstrate how changing the dimensions of the shape could conserve volume but change surface area? I guess I could have the students cut out a new shape, but there goes another 15-20 minutes. The fact that the media students used to design the object also became the object used to teach the concept was problematic.

This is not as much of a problem when the students design their model on the computer because they can manipulate it without having to physically create another shape. And for all those Piaget and Montessori fans out there, the end result is still a physical object that students can touch and compare. Students learn the basic foundations of rapid prototyping and iterative design, two principals and practices that pretty much define research and development. This is a far cry from the current model of "one and done" projects in schools today.

Below is  a video created by the folks in the Curry School of Education at the University of Virginia who are starting to explore how digital fabrication can be applied in schools to enhance student learning.

I will follow up in a couple of days and explain how I took this concept and turned it into a learning activity for my preservice teachers.

Using Posterous as a class photo archive

I have been playing 5-Picture Charades with my classes for many years. I first came up with the idea (though I'm sure I wasn't the first person to do so) back in the mid-'90's when I was teaching elementary school. I would have my students pick an excerpt from whatever book we happened to be reading, and they would have to act out that scene in 5 pictures. They would then share the images with the class to see if anyone could guess the scene. As you can imagine, the activity was a lot of fun and the students loved it.

In addition to this activity being fun, I also noticed that there was a lot of higher-order thinking going on. Students were having to synthesize passages, evaluate which scenes most accurately characterized their passage, narrow them down to 5 images, decide how to physically portray those 5 essential scenes and ultimately create them. One reason the students loved this activity was because it was challenging, but the kind of challenging that is so much fun you don't realize how much work it actually is.

When I started teaching technology integration courses, I used this activity to teach my students how to capture, edit and publish digital images. I found that they were much more motivated to engage in these  skill-development activities when they were using their own images that they just had a ball creating. I typically gave them fairy tales to act out, but occasionally I would just give them some boundaries (e.g., U.S. History, Literary characters, etc.) and let them pick their own topic. The former category is much easier, but the latter produces much more entertaining image sets. We then use the images to practice image editing, digital storytelling and uploading (which, thanks to Facebook, most of them are already pretty good at).

The only sticky part to this activity every semester was sharing the images with the rest of the class. I tried having them save all of the images to the instructor computer, but it took forever and people ended up sitting around waiting for others to finish. I also tried having the students e-mail the images to me, but that also took forever and sometimes the images were too big to attach (this was before Gmail had such massive attachment allowances). So, it was always tricky getting everyone's images into one place where we could view them.

Well, last semester I got tipped off to Posterous by Wes Fryer, and I decided to use it today for this activity. I created a class account and had the students follow these instructions as soon as they came in from taking their pictures:

  1. Transfer the images from your camera to the computer.
  2. Go to http://posterous.com
  3. Log in using the following credentials
    • E-mail:
    • Password:
  4. Click on the button that says "Post by web"
  5. Click in the Title field and name it based on your group and section (e.g., Section 001, Group 1)
  6. On the right side of the screen, choose "Upload images, audio, video and docs"
  7. Choose all of your photos at once. You do this by holding down the CTRL key as you click on each photo. Once all 5 images are selected, click Open.
  8. After the photos have uploaded, click Publish.
  9. Have each person in the group save all 5 images to their flash drive
  10. Delete the images from the camera.
  11. Put the camera and all its parts back in the box and return it to me.

I am telling you, I have done this activity many times, and it has never gone as smoothly as it did today. The students came in and got right to work uploading their images to our class Posterous site, and within minutes we were laughing and blurting out trying to guess each group's fairy tale. There was essentially no waiting around or wondering what happened to some of the images. It is almost as if the gallery method of displaying images in Posterous was created just for this activity, and an added bonus is that I now have access to each of these images without having to go around to each computer and copy them to my flash drive.

I definitely recommend Posterous as a place to have students upload images. Flickr groups or Picasa albums are also good, but this is by far the easiest method I have ever used for this purpose.

Students and informal learning

I had the opportunity a couple of years ago to contribute to an ISTE book, Teaching with Digital Video, an effort put together by Glen Bull and Lynn Bell. One of the chapters I helped write discussed student-created video in informal learning environments. The premise of this chapter is that rich, deep learning can (and do) take place in settings other than school and without a teacher's direction. I was able to provide a few examples of such learning in the chapter.

Along these lines, I have been working with a News Media club at a private K-8 school, and one of the things the students wanted to learn was how to edit video and use a green screen. The school just happened to have recently invested in a green screen and video editing software, so the conditions were perfect for trying out the new equipment.

Because this is a club, rather than a core class, combined with the fact that the students are all new to video editing, I decided to start with something small and simple, which in this case was Charades. I told the students which scenario to act out, and we filmed them performing in front of the green screen. After each student had a chance to participate (twice!), we went to the computer lab and did some simple editing. You can click on the link below to see the result of our efforts, a simple 1-minute video:

The thing that excites me about this experience is not the technology, but the students' response to the activity. I had students stopping me in the hall later that day asking me when we were going to use the green screen again. I could tell their ideas and creativity were flowing. Green screen is cool, but students who are excited about being creative and taking ownership of their own learning is even cooler.

Digital identity

The first time I thought about managing my identity as a teacher was during my junior year in my teacher education program. The final project for my language arts methods class was a professional portfolio that included: a narrative about myself and my philosophy of teaching, my philosophy of classroom management (which was so ridiculous I am ashamed that I actually put it in print and let others look at it) and examples of exemplary lessons and other projects I created for my teacher ed. classes. I remember putting a lot of time and thought into this project because I knew it could potentially be something really cool/impressive to show during a job interview. At the time, my portfolio was quite the technological wonder. Yes, the deliverable was still a printed document (a book printed and bound at Kinko's), but I designed the entire thing on my Mac LC 520 computer. This was a stark contrast to how my classmates completed the project, which included a mix of word-processed and photocopied pages thrown together in a three-ring binder. I used a scanner and Clarisworks to make the entire portfolio have a consistent design throughout. At the time, it was quite impressive, and I think I still have a copy somewhere in a box in my parent's basement.

With all of the digital tools available now (17 years after I crafted my first portfolio!), there is no reason that preservice teachers shouldn't be able to put together a killer digital portfolio. While many of the principles for presenting a portfolio haven't changed that much, if at all, in 17 years, the tools we have access to for making one are lightyears beyond my little all-in-one Mac.

I entered the world of digital portfolios when I was teaching the class "Teaching with Technology" at the University of Virginia. I had my students create a digital portfolio using HTML, and they hosted it on their Home Directory. The project started off very clunky and frustrating and eventually became one that the students all loved and commented that they felt most satisfied with. I eventually abandoned NVU and Home Directory for Google Pages (now Google Sites), and the quality of the projects increased exponentially (not to mention the number of e-mails from frustrated students almost vanished). Looking back, the major drawbacks of this portfolio were that it focused on the projects only from my class and most of the students viewed it as an "assignment" rather than a tool that would continually evolve and could ultimately become an archive of their teaching careers.

My journey into the world of digital portfolios continued when I taught at the University of Illinois Springfield. The department I was teaching in (Teacher Education) had adopted TaskStream for the teacher candidates to use for building their digital portfolios, so I had to adopt this tool as well. Overall, it was pretty easy to use and the final product looked very professional. Besides the fact that the portfolio's format was very prescribed (meaning, it helped my department meet its objectives more than it helped the students meet theirs), the main drawback with TaskStream was that it cost money (not a little money, either), almost ensuring that 99% of the teacher candidates would not use it after they graduated. Once again, I was stuck in this rut of "assigning" a digital portfolio for a "grade," which means when the grade is given the assignment is done.

So, when I was asked to teach a section of "Computers in the Classroom" at the University of North Texas, I was once again in the position of thinking about how to structure my final portfolio project. Having a little more freedom than I did at UIS and having learned some lessons from UVA, I tried to improve my portfolio project. Here is the project description from last semester (Fall 2010). As you can see, it is still pretty "my-class-centric."

But it's amazing what one little blog post can do to spark some new ideas. I taught concurrently with Wes Fryer last semester, and we were constantly bouncing ideas off each other. He addressed digital portfolios in one of his posts, which helped me develop my latest iteration of my digital portfolio project.  Here is my latest project description, which I am pretty happy with at this point. I'm sure once my students get their hands on it I will see some areas that need clarification or revision. The obvious weakness of the current version is my rubric (which really isn't a rubric), which I will definitely be revising.

So, do you give a final portfolio assignment? How structured/open is it? What elements do you have students include that I have overlooked?

Technology and Priorities

I am at the SITE conference in San Diego, and after 1.5 days of presentations I have heard one theme emerge above all others. This theme can be reduced to one question, "Why do students, who use technology in almost every aspect of their lives, seem so clueless when it comes to using it in their teaching and learning?" You may have seen versions of this conversation framed in other ways: digital natives vs. digital immigrants, 21st Century learning, Content-creators, Millennial Students, etc. The assumption on the part of teacher educators is that students who love technology in certain areas of their lives should love it in their learning and teaching. I would like to suggest a radical idea: teens and college students don't love technology. They love what they can do with technology, which is to address their priorities and motivations. Take technology out of the picture, and this is what I know about college students:

  • They like to have fun
  • They are more likely to listen to their friends than their parents or professors
  • They like to be entertained
  • They are confronted with a lot of information that has challenged their worldview, and they are trying to make sense of it all
  • They view their classes as something they have to do to a) stay in college and be with their friends and b) graduate and move on to the next phase of their lives

So, why do students know so much about certain technologies yet know so little about other types of technology (e.g., educational/learning technology)? The technologies they know and use help them address their priorities, and as sad as it may seem, being a life-long learner is not a priority for them at this stage in their lives.

I spend a lot of time talking to teacher candidates about knowing their students and meeting where they are in their skills, abilities and prior knowledge. As a teacher educator, I must do the same with my students. I need to understand their priorities and motivations, and meet them where they are.

The Powerlessness of Some Stories

I am still thinking about stories, memory and learning. As I wrote earlier, with a quick scan down the list of former students I can recall the digital story each one of them created for my class. I have had former students tell me the same thing. They can remember the stories created by their classmates, recalling some of the most amazing details. When I read the names of my students, I could hear their voices, see the images in my head, remember the anecdotes they shared, and in some cases, associate the music they included as part of their projects. This made me think of another project I was involved in while I was teaching these undergraduate classes. I spent the better part of two years of my life working with teachers and helping they and their students create short historical documentaries by mashing up archival material and user-generated content. The movies ranged from the Harlem Renaissance to the Great Migration, to the causes and effects of the Civil War. I worked with about a half-dozen teachers and approximately 150 students. I didn't spend as much time in those classrooms as I did with my preservice teachers, but I did spend enough time with them that when I scan the list of students from each class I can place a face with the name. Over the  course of 3 very intense projects, I helped them make about 150 movies, give or take a few students who missed too much school or didn't use their time wisely.

Oddly, I could remember very little about the movies they created, even though they shared many similarities with the movies created by the preservice teachers. In contrast, I helped over 200 preservice teachers create digital stories over a 4-year span and I can remember every single story. As another contrast, the quality and form of the movies was quite different. This is not meant to be a knock on 6th graders, but undergraduates at the University of Virginia knew a little more about storytelling and expression than the 12-13 year olds I was working with. Here are some of the notable differences in their projects:

6th Graders Preservice Teachers
Chose images from a pool hand-picked by teacher Took or found their own images
Most of the stories used the same images Every story was completely unique
Narrative was an expository essay Narrative was a story
Most of the narratives covered the exact same main points (convergent coverage of the topic) Narratives were totally unique (divergent coverage of the topic)
Stories did not have music Stories had music
Stories reflected what the teacher told them they had to remember Stories reflected personal learning

I know this is probably not a complete list, but this is what I was able to come up with after viewing a few of each type of story. Honestly, the 6th grade movies all sounded and looked the same. Yes, the topics were covered in different order, there was slight variation on the images used and the narrative was worded differently, but for the most part they were identical. Kind of like Kevin Costner movies.

This is an interesting topic to me, and I plan on covering it more in the future. I am leaving tomorrow for SITE, and I hope to have some good conversations about digital storytelling and other tech-related teaching strategies.

Oh, be careful little CV what you say

A colleague just passed this CV along to me, which is quite creatively displayed in Google Maps. I think this a good example of how one can mix new media (interactive map) with an existing purpose (CV) and create a completely unique message. I will definitely be showing this to my students, both as an example of an innovative use of media and as a nonexample for how to write for an intended audience. Let me qualify my impending rant with this statement: I am in academia, not in advertising or copy writing, so the standards and expectations for a CV may differ quite a bit between the two worlds. Furthermore, the owner of this CV is a professional writer and undoubtedly knows more about his audience than I do.

That said, I have three main observations about his CV, which I think would be great conversation starters for graduating seniors or grad students. First, how casual is too casual for a CV? I think I am just too accustomed to the stuffy academic CV. The overall tone of this CV is quite casual and resembles something you might read on Facebook or a blog. Should style change with the medium? Would a more formal tone undermine the affordances of the interactive map?

Second, he does a pretty good job of focusing on the high points of his career, but he also commits some major job interview no-nos: talking about goofing off in college, bashing (or at least making fun of) a former boss and mentioning dissatisfaction with an old job. I have sat on several committees where we interviewed teachers for an open position, and I was always able to tell what kind of colleague the person would be just based on what he or she said about former students, principals, schools and districts. If a former principal or colleagues were described as "horrible," chances are he or she would find something horrible about future colleagues and principals. I was always "coached" to be very positive about former work environments and be selective in what I said about colleagues and bosses. In Ed's defense, he doesn't say anything really scathing and he is much more positive than negative in his descriptions of former employers.

Finally, some of his humor is a little misdirected. Considering the recent earthquake in Chile, the comment about Chilean geography may come across as insensitive. I am not an overly sensitive person, and I was immediately struck with how untimely and inappropriate this was. As a person who knows a thing or two about digital media, I know it won't take very long to move that little pin to a different place on the map.

Overall, I think this is pretty cool and I hope it ultimately leads to a job. Best of luck, Ed!

My Band plays in a Garage in the Cloud

I recently read about a suite of web-based tools hosted by aviary.com, and I was quickly blown away. Most of the tools are for image editing, but they recently added an audio editor. Each of these tools is web based ,which means they require no downloads, installations or updates. Each time one of these tools comes out (e.g., Google Sites, Weebly, PBWiki, ScreenToaster), I can feel a new life being breathed into my teaching.

When I was teaching ed tech classes, I was always hesitant to show my students applications like Photoshop, Camtasia and Dreamweaver. These programs are powerful and may very well be useful to teachers, but they required a massive leap from what the preservice teachers already knew to what they needed to learn to be successful with them. At different times, I dabbled with the tools, but the focus quickly turned to the tool itself and I would be inundated with e-mails about how to do this or that. I know there are folks who consider the ability to use these tools a necessary literacy for teachers in the 21st Century, but I chose to keep our discussions and projects grounded in pedagogy and the classroom. This makes choosing tools for different projects quite difficult. On top of their complexity, there is the issue of cost and accessibility. If I in fact wanted my students to use these tools and strategies as teachers, it hardly made sense to rely on expensive software that they would a) not have access to once they left the university and b) had to come to the computer lab to use. Using Everett Rogers' criteria for "adoptable innovations" as my framework, it made sense to me to use tools whose trialability, observability, compatibility, relative advantage and complexity matched the needs of teachers.

It just so happens that in the last few years, as more schools are experimenting with student-created digital media, the tools to create these media have been moving to the Cloud. For example, I was eventually able to replace Dreamweaver with Google Page Creator (now Google Sites), and I noticed immediately that the "how do I make a picture show up on my website"  questions vanished. Our conversations shifted to questions about pedagogy and implementation with students in their classes. However, until recently there were no suitable web-based alternatives for editing images and audio, or for creating screencasts. I still had to rely on desktop programs for podcasts, and I got pretty good as using PPT as an omnibus program for all things related to digital images.

Well, I have recently discovered, thanks to TechCrunch, a suite of new tools that may potentially transform (yet again) the way I do things. Aviary has developed a web-based audio editor that allows users to record, mix and download audio files without ever leaving the browser. The interface is extremely easy to use, and you can add up to 10 tracks. Worried about copyright for the audio clips students put in their projects? Myna (the name of the audio editor) provides over 14,500 loops for users to mix into their recordings. Of course, if you are planning on becoming the next Jared Hess or Brian Ibbott, you will need to get permission before using the music loops, distributed by APM Music. Creating an account is free, and you can either save the audio file online or download it to your computer. Needless to say, I am very eager to test this out and see if it's feasible for my students to use. Here is a screenshot of Myna (captured with Aviary's screen capture tool ... of course).

Knowing where the pitfalls are

When I was in college, I took a semester away from classes to live in Ecuador with a friend of mine and completely immerse myself in  an unfamiliar country and culture. Most of my adventures were unplanned, such as getting on the wrong bus, ending up in some unfamiliar place and trying to get back home alive. Those days were fun and made the trip seem less like real life and more like a movie. Some of my adventures were planned, such as going to the jungle or climbing on of Ecuador's many volcanoes. The most beautiful volcano, El Cotopaxi, particularly held my fascination because of its massive beauty. One day I remember telling my host family that I was going to climb El Cotopaxi, which was only a few miles from their family's dairy farm. They tried to discourage me from doing this because of the stories they'd read over the years of inexperienced climbers (mainly from Europe) trying to climb without an experienced guide and getting caught in a crevasse. Their fear was not the climbing, the cold or the altitude, although these were all things to be prepared for. They were most fearful of the crevasses, and if you wanted to climb the volcano successfully you had to know where they were. I find this story particularly relevant to using technology in my teaching. Actually, if I am the one using the technology, I don't think too much about the crevasses because they typically only affect me and waste my time. Sometimes a certain tool won't work correctly in the middle of my teaching, so the students get to sit there and watch me try to maintain composure, but I have learned how to avoid those embarrassing moments pretty well. The tools I use, I know them well, and I take extra care in learning new tools. However, it's an entirely different story when I am teaching my students how to use a tool. I feel a lot more pressure to structure my instruction in a way so their time is not wasted or they don' t get needlessly frustrated. It's quite intimidating, actually. For example, I was just talking to someone about how to convert multiple scanned documents (JPEG files) into a PDF. I thought I had given pretty good instructions, but I forgot to inform them of a particular crevasse, and this person ended up accidentally deleting all of the scanned files. We were able to recover them, but that did little to calm the pure anger at me and the technology.

This story just reinforces to me what it means to be technology literate, and how difficult it is to know the ins and outs of tools in order to help novice users steer away from the major time drains. But it also reminds me that every bad experience just develops my cognitive complexity a little bit more and will help me teach it better the next time. So don't stay off the volcano. Get out there and have some fun, but don't forget to make a note of the crevasses. Someone else's time might just be at stake.

If you're gonna talk tweet, you better be able to back it up

I'm sure by now most people have heard about Pres. Obama's "jackass" comment, in reference to Kanye West's hijacking of Taylor Swift's moment in the sun. Let me just say, I don't know anything about Kanye West, and if I have ever listened to his music, it was within the context of Muzak, and I didn't know it was him. The same is true of Taylor Swift, except I do know she sings Country music. I saw the video, and yes, what Mr. West did was a jackass thing to do. Second, I think it's necessary to point out that Pres. Obama is probably not the first president to use what some might classify as a swear word. Pres. Bush used the s-word when talking to Tony Blair in, what he thought, was an unmiked conversation. From what I've heard, LBJ had the capacity to make sailors blush, but that is entirely hearsay from one of my (very) Republican relatives from Texas. This raises the question about whether or not the president is allowed to have opinions such as, "So-an-so is  a jackass," and if so, is he free to voice them in private, off-the-record conversations. My personal opinion is yes and yes. However, I don't see that as the real issue here. What is more troubling here is the manner in which this "news" got out to the public. The comment was overheard by an employee of ABC (while Pres. Obama was being interviewed by CNBC, nonetheless), who immediately sent the following message out via Twitter:

Pres. Obama just called Kanye West a ‘jackass’ for his outburst at the VMAs when Taylor Swift won. Now THAT’S presidential.

Apparently, this particular tweet spread like wild fire, and I'm sure, as is the fashion these days, apologies were demanded, talk shows will have a heyday for a week or so, and Twitter will laugh all the way to the bank. Just think, if  Rep. Joe Wilson had waited a couple of weeks to yell "You lie!" from the floor of Congress, he could have included "And you cuss, too!"

What people don't realize is how damaging events like this can be. This particular incident seems to be getting a lot of laughs, and apparently all the proverbial fences have been mended, but that shouldn't mask the fact that social media, such as Twitter, actually have the power to destroy someone's reputation. Whether it's ratemyprofessor.com, Twitter, a blog or some other means of communicating with a sizable audience, people not only read this stuff, but they believe it and pass it on! On top of that, it shows up in Google searches long after the content has been taken down. This can be, undeniably, damaging to a person's life.

It's no wonder schools are scared to death of this stuff. If one kid uses these media to bully another student on the school's dime, it's seen as justification to completely block all such sites. I guess my question is, why don't schools take the proactive approach and meet this stuff head on? I wonder how many social studies teachers took the time today to talk about this event; not just the details of the event, but the broader social issues represented by this event. Are we using this kind of thing as mortar to build the wall a little higher and stronger, or are we looking for the lessons in it to help students understand just a little more the world we (the adults) have created. Twitter, or whatever technology that replaces it, is not going away, and I just wonder how they will learn to use it respectfully, carefully and thoughtfully.